Mobloom is in beta — a few families are testing it. Nothing is for sale yet, and nothing can charge you.

Make your own creatures.
Set them loose in Minecraft.

Snap body blocks together, paint every side, make it move, and decide what it does — using normal words, not code.

Mobloom handles the complicated Minecraft stuff underneath.

You make it.

No coding needed. Free for the families testing it now. Then US$9.99/month for the whole family. Already testing? Log in.

Sotong, the friendly pixel squid mascot, waving a tentacle

The creature maker.

Build it, paint every side, make it move, tell it what to do — then try it in the practice pond and export it into Minecraft.

Creature

Make a creature.

A tiny fish, a giant squid, six-legged nonsense. Bend its tentacles, make it glow, then decide whether it wanders, follows, flees or fights.

More makers (blocks, items, places) are in private testing with us — they’re not open to families yet.

From idea to in-game.

Start with whatever is in your head. A real animal. A ridiculous monster. Six-legged nonsense. Mobloom gives you the pieces to make it yours.

1

Shape it.

Snap blocks together, or draw it.

A creature out of body blocks — or draw a shape and turn it into one.

2

Make it look like yours.

Draw and paint every side.

Pencil, marker, fill, mirror — with your finger or an Apple Pencil. What you draw is exactly what ships.

3

Bring it to life.

Creatures get motions: fins flap, tails swing, tentacles bend.

Create poses and motions so your creature doesn’t just exist — it moves.

4

Decide what it does.

Using normal words, not code.

A creature that chases chickens. One that flees when hurt. One that glows in the dark. Mobloom turns those choices into the Minecraft machinery underneath.

5

Try it out.

See what it really does — then change your mind.

Put a creature in the practice pond. Not what you pictured? Go back, change one thing, try again. Most of making is that.

6

Set it loose.

Mobloom makes the Minecraft file.

Open it, add what you made to your world, and see it come alive.

Your creation. Your rules.

Mobloom doesn’t decide what you should make. It gives you tools.

Make something scientifically accurate. Make something completely impossible.

Make a jellyfish behave like a jellyfish. Or give it legs and make it chase chickens. Make it glow. Make it ridiculous. Make it yours.

We’re not judging.

You don’t need to know Minecraft code.

Minecraft creatures have a lot happening underneath them. Movement. Behaviour. Spawning. Animation. Packs and files a kid shouldn’t have to master first.

Mobloom handles that machinery for you without hiding the choices that make it yours.

You decide what happens. Mobloom works out how to make Minecraft understand it.

For the grown-ups.

Mobloom is made for children to create, not shop. Making happens in the child’s workspace. Plans, accounts and payments stay with the grown-up.

No upgrade pop-ups in the middle of making. No payment prompts in the maker.

Kids don’t need their own Mobloom account. A maker is just a nickname inside your family account — it opens the creature maker.

Just making.

What they make is theirs.

Projects save automatically on the device, and signed-in makers keep their creatures on one family cloud shelf.

Minecraft exports belong to you.

Creature Rescue also lets a Mobloom creature be brought back from its exported file if the original project is ever lost.

Built for making, not social media.

Mobloom is not a social network.

There are no public child profiles, direct messages, follower counts or popularity contests.

It’s a place to make things.

One simple plan.

Mobloom isn’t open yet — the families testing it make for free. When it opens it will be US$9.99/month for the whole family: the creature maker, up to 3 makers (kids’ nicknames), and one shared family cloud with room for 60 creatures. One plan, no tiers, nothing to unlock.

See the plan →

There’s something in your head right now.

Go make it.

Join the beta

Mobloom is being tested by a few families at a time. Ask for a place — or just tell us to let you know when it opens.