Their Imagination. Their Creations.

Mobloom started with one kid and a lot of creatures. There was always another creature.

Sotong, the friendly pixel squid mascot, waving a tentacle
A fish. A squid. A jellyfish. Something real. Something completely ridiculous.

And then came the question:

“Can I put it in Minecraft?”

Making the creature wasn’t the problem.

Getting an idea from a child’s head into a working Minecraft creature meant geometry, textures, animation, behaviour files, spawning rules and a pile of technical things a kid shouldn’t have to master before they’re allowed to make something.

So his mum started removing them.

One barrier at a time, Mobloom grew.

  1. Build the body.
  2. Draw it.
  3. Move it.
  4. Tell it what to do.
  5. Test it.
  6. Put it in Minecraft.

The goal was never to make the computer creative for the child.

The goal was to get the computer out of the way.

Kids already have ideas.

Mobloom just gives those ideas somewhere to go.

Built by a mum and her son.

Mobloom is a mother-and-son project.

Liam brings the creatures, the questions, the very specific requirements, and an alarming amount of marine-life knowledge.

Jovielle builds the machinery that makes those ideas possible.

A lot of Mobloom has grown the same way:

“Mama, can it do this?”

And then we find out.

Liam Creature Department his real signature
goes here soon
Jovielle Everything-Else Department

Their imagination. Their creations.

We believe every child deserves the opportunity to turn their imagination into something real.

Imagining something is just the beginning. Learning how to create it, experiment, solve problems, overcome mistakes, and bring it to life is a skill worth developing.

At Mobloom, we embrace AI as a tool for building our platform, but we intentionally keep the creative experience in children’s hands.

We don’t generate creatures for children. We give them the tools to create their own.

Because in a world where technology can make almost anything for us, we believe children should still experience the joy, challenge, and pride of saying:

“I made this myself.”

Made by Sentimé.

Sentimé builds software around a simple idea: technology should make more room for human thought, not replace it.

Mobloom applies that idea to making.

The child imagines.

The child chooses.

The child draws.

The child decides how the creature behaves.

The software handles the machinery underneath.

Built with AI. Made for human imagination.

Create your free account